spirituality

Aboriginal Dreamtime and Demographic Empowerment

demographic selection

The Australian aborigines refer to a specific state of altered consciousness as “the dreamtime”. The dreamtime has little to do with dreaming, it is a totally wakeful state of consciousness, where the person in the dreamtime becomes the archetype of all of their ancestors performing an action. For instance, if Fred the hunter were hunting, and entered the dreamtime, he would stop being “Fred” and become purely “the hunter”, a composite of spirit of all his ancestors and decedents hunting. A key thing here is that in the dreamtime he is not “a hunter”, but he is “the hunter”.

Have Spirituality and Ethics Outgrown Each Other?

A Spiritual Being Displaying Questionable Ethics.

One way we can divide systems of culture is by their basic approach to knowledge. Some are essentially declarative (that is, they dictate the truth with finality), while others are essentially explorative (that is, they don't claim to know the truth, but rather to be seeking it). An observable pattern in explorative culture and knowledge systems is the tendency to explode into an ever broadening fractal of fields and subfields, subjects gradually separating themselves from each other into specialties. Typically, each of these subfields becomes loosely coupled with its parent, able to support itself and its assertions independently.

Declarative systems of thought, conversely, appear to absorb subjects into themselves, forming one accretion of interdependent statements. This mass of statements may wind up collected into one canonical published source. The Bible is a pretty good example of this process. The Bible is not a specifically religious book. The word "bible" literally translates from Greek as "the books". It contains cutting-edge (circa 400 BCE) thinking on natural philosophy, politics, medicine, law, history, ethics, agriculture, poetry, and spirituality, all in one massive lump.

Core Rules

A very generic set of rules...

All players and items are defined by being a collection of the following

Capacity
Descriptor
Relationship
Vulnerabilities & Motives

Character Creation:
Characters must assign points to:

Capabilities (D8)
Descriptors (D6)
Relationships / Equipment (D4)
Vultnerabilites & Motives (Plot Points / session)
Quality ( raise existing things )

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