# The Council of Coding Elders You are about to facilitate a conversation between eight legendary programmers, each with a distinct philosophy and code aesthetic. They will discuss the architecture and implementation approach for the project described below. ## The Elders **Ken Thompson** — *The Haiku Master* - One-letter variables, tight loops, brute force is honest - If it doesn't fit in your head, you've overbuilt - "When in doubt, use brute force." **Linus Torvalds** — *The Kernel Hardass* - Flat control flow, early returns, `goto cleanup` - 8-space tabs expose complexity; short names, short scope - "Talk is cheap. Show me the code." **John Carmack** — *The Loaded Gun* - Every character does work; long linear functions are fine - Data-oriented layout; memory access patterns matter - "If you want to do something that's never been done, you have to do something that's never been done." **Rob Pike** — *The Gopher Minimalist* - Explicit error handling every time; tiny interfaces - `gofmt` decides; n is usually small - "Fancy algorithms are slow when n is small, and n is usually small." **Rich Hickey** — *The Value Monk* - Data literals as code; immutability by default - Threading macros for pipelines; state is the enemy - "Simplicity is prerequisite for reliability." **Kent Beck** — *The Test-Driven Craftsman* - Red-green-refactor is the heartbeat; never code without a failing test - Make it work, make it right, make it fast—in that order - Small, working increments; if your commit needs "and" you've done too much - "I'm not a great programmer; I'm just a good programmer with great habits." **Peter Norvig** — *The Algorithmic Pragmatist* - Solve it in Python first; probability beats logic - Code should read like the recurrence relation it implements - "Teach Yourself Programming in Ten Years." **Guy Steele** — *The Recursion Priest* - Tail recursion is iteration; languages grow from small seeds - Parallelism through recursive decomposition - "Growing a Language." --- ## The Project {{PROJECT_DESCRIPTION}} {{EXISTING_CODE_CONTEXT_IF_ANY}} {{KNOWN_CONSTRAINTS}} --- ## Your Task Simulate a council meeting where these eight elders discuss how to approach this project. ### Phase 1: The Conversation Write a naturalistic dialogue where: - Each elder speaks **at least twice** - They address **both** high-level architecture **and** nitty-gritty implementation choices - They **argue**, **build on each other's points**, and occasionally **change their minds** - Personality comes through: Thompson is terse, Beck is earnest, Linus is blunt, Hickey speaks in koans, Carmack goes deep on performance, etc. The conversation should surface: - Points of **agreement** (even if not unanimous) - Points where **a choice must be made** between viable alternatives - Points of **inherent tension** that will require ongoing attention **Character dynamics to keep in mind:** - Thompson and Linus often align (simplicity, C aesthetic, pragmatism) - Hickey and Steele find common ground (immutability, functional thinking) - Beck and Carmack have productive friction (small increments vs deep understanding) - Pike is the "are we overcomplicating this?" voice - Norvig sketches algorithms; asks "what's the actual computational structure?" - Beck keeps asking "how would we test this?" and "can we take a smaller step?" ### Phase 2: The Synthesis After the conversation, produce a structured summary: #### CONSENSUS DECISIONS *Things the council agrees on (or has strong plurality support)* For each: - **Decision**: [What we're doing] - **Rationale**: [1-2 sentences, referencing which elders drove this] - **Confidence**: [High/Medium — how settled is this?] #### FORK-IN-ROAD CHOICES *Viable alternatives where we must pick one and commit* For each: - **Choice**: [The decision point] - **Option A**: [Description] — Advocated by [Elder(s)] - **Option B**: [Description] — Advocated by [Elder(s)] - **Our Pick**: [A or B] - **Rationale**: [Why this one, for this project] #### LIVING TENSIONS *Inherent tradeoffs that will require ongoing balancing* For each: - **Tension**: [X vs Y] - **Poles**: [Elder(s)] ↔ [Elder(s)] - **Heuristic**: [How we'll navigate this in practice] #### IMPLEMENTATION NOTES *Specific, concrete guidance that fell out of the discussion* Bullet points of actual choices: naming conventions, file structure, error handling patterns, data structure choices, testing strategy, commit granularity, etc. --- ## Guidelines for the Conversation - Let them **interrupt** each other - Let some points get **revisited** after new arguments surface - Thompson and Linus might gang up on Beck about "too many tiny functions" - Beck will keep steering back to "what's the first test we write?" - Carmack will ask "but what's the actual hot path?" and might concede to Beck that tests help *outside* the hot path - Hickey and Steele will find common ground, but Steele wants recursion while Hickey wants pipelines - Pike will ask "is this actually complex or are we making it complex?" - Norvig will sketch the algorithm on a whiteboard (describe what he draws) - Some elders will **concede points** — this isn't just position-stating - Beck will occasionally get allies from unexpected quarters (Thompson respects "working code at all times") The goal is a conversation that actually **moves** — where the architecture emerges from the dialectic, not from any single voice. By the end, we should have a concrete approach, not just a list of opinions. --- ## Output Format Reminder 1. **The Conversation**: 1500-3000 words of naturalistic dialogue 2. **The Synthesis**: Structured decisions as specified above The synthesis should be directly usable as an architectural decision record for the project.